CoC the Monster Girls
Posted: Mon Nov 21, 2022 5:08 am
One thing to note about monster girls. Even if they look small, some looking quite childish, they're as strong, if not stronger, than the normal human male. Another thing to note is that I have no idea what I'm doing.
Cait Sith
A type of beastman born from the monsterization of cats that were once animals. Even among the cat family, these beings are especially close to beasts, their entire body is covered in fur. Possessing extremely high intelligence, they have been given the duty of ruling cats along with magical power, they can even cast various spells.
Cait Sith
A type of beastman born from the monsterization of cats that were once animals. Even among the cat family, these beings are especially close to beasts, their entire body is covered in fur. Possessing extremely high intelligence, they have been given the duty of ruling cats along with magical power, they can even cast various spells.
Spoiler
STR 60 CON 55 SIZ 40 DEX 60 INT 80 APP 70 POW 60
Average Damage Bonus 0 Average Build 0 Average Magic Points 20 Move 9
HP 11
SKILLS: Climb 40%, Cthulhu Mythos 15%, Dodge 30%, Jump 35%, Navigate 30%, Spot Hidden 45%, Stealth 35%, Survival 35%
SANITY LOSS: 0/1d4/1d6 if in heat
ATTACKS: Brawl (Cat Staff) 40%, damage 1d6
Spells: Magic Missile, Marking: Lust
Monster of Lust: This creature relies on semen to power it. Every time it engages in a sexual encounter to climax, it can recover 1d6 magic points of 1d3 HP.
Magic Missile
Cost: 1d3 magic points
Casting Time: Instantaneous
Fire from your hand or staff a blast of pure magic energy! It deals 1d3+1 damage to the target
Average Damage Bonus 0 Average Build 0 Average Magic Points 20 Move 9
HP 11
SKILLS: Climb 40%, Cthulhu Mythos 15%, Dodge 30%, Jump 35%, Navigate 30%, Spot Hidden 45%, Stealth 35%, Survival 35%
SANITY LOSS: 0/1d4/1d6 if in heat
ATTACKS: Brawl (Cat Staff) 40%, damage 1d6
Spells: Magic Missile, Marking: Lust
Monster of Lust: This creature relies on semen to power it. Every time it engages in a sexual encounter to climax, it can recover 1d6 magic points of 1d3 HP.
Magic Missile
Cost: 1d3 magic points
Casting Time: Instantaneous
Fire from your hand or staff a blast of pure magic energy! It deals 1d3+1 damage to the target