Mekton Z:
Posted: Thu Nov 16, 2023 11:43 pm
Congratulations, [PRISONER NUMBER]
Despite having committed [INSERT LIST OF CRIMES HERE], your number has come up in the Redeemer Lottery. In accordance with the Second Life for Prisoners Act of 2433, you have been given the opportunity to work off your crimes by serving the United Nations in their Armored Core Criminal Combat Division (commonly shortened as AC3D). You will now be able to explore the galaxy and give something back to the society you have stolen from. If you manage to complete all your designated missions, then you can return to pick up any personal objects within the Panopticon before going back home.
Incase of your untimely death, it is important to update your Personal Information Record to make sure your next of kin is properly listed. Depending on your service, your Next-of-Kin may see a monetary gift through a special life insurance policy.
Once you have met up with your handler, you will be given your Armored Core and further instructions.
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After that message hit your terminal, you quickly are escorted outside of the massive prison. Perhaps you've been here for many years, but maybe only for a short while. It's utterly miserable aside from any friends you could make on the inside. The beds are uncomfortable, the rooms are small, you're on constant watch by Security Androids who will shove you to the ground for any perceived infractions. Maybe you really did commit the crimes in your record, but maybe it was all a set-up. Individual planets have all sorts of rules and corrupt politicians or royals that are just looking for a reason to throw someone behind bars for the smallest perceived slight.
ISS Secunda Opportunitas picks you up. A brief introduction highlights the situation for you: it's another type of prison, but one you might have a bit of freedom in. There's a "Rights Restoration" system for completing missions and killing the enemy. It involves just about anything you can think about: customizing your barren room, getting a personal TV or computer, wearing clothing that isn't this "Sinner" garb, and even putting custom decals on your AC.
Your Handler (Watson) instructs you on all of this.
You'll be staying in your designated areas onboard the space ship. Only during designated times are you allowed to go anywhere else.
You will listen to all instructions that your Handler gives you while on mission.
Training will take place from 0900 to 1400. A lunchbreak will be given in-between. Optional training will take place from 1800 to 2000, allowing you to better hone your skills. When you're not training, you are free to do as you please in the designated areas.
While deployed planet side, your Handler will tell you how far you can move from your base and when you are allowed to travel outside it on recreation.
1 Enemy Destroyed equals 1 Credit. Depending on the mission, the reward for completing them can range from 10 to 30 Credits.
Failure to abide by the rules and listen to your Handler can result in the removal of rights, isolation, flogging, and in the most extreme circumstances executions.
Despite having committed [INSERT LIST OF CRIMES HERE], your number has come up in the Redeemer Lottery. In accordance with the Second Life for Prisoners Act of 2433, you have been given the opportunity to work off your crimes by serving the United Nations in their Armored Core Criminal Combat Division (commonly shortened as AC3D). You will now be able to explore the galaxy and give something back to the society you have stolen from. If you manage to complete all your designated missions, then you can return to pick up any personal objects within the Panopticon before going back home.
Incase of your untimely death, it is important to update your Personal Information Record to make sure your next of kin is properly listed. Depending on your service, your Next-of-Kin may see a monetary gift through a special life insurance policy.
Once you have met up with your handler, you will be given your Armored Core and further instructions.
Personal Information Record
[Insert Mugshot Here]
Name:
Codename:
Race:
Age:
Height:
Weight:
Next-of-Kin:
Crimes:
Additional Information:
Name:
Codename:
Race:
Age:
Height:
Weight:
Next-of-Kin:
Crimes:
Additional Information:
After that message hit your terminal, you quickly are escorted outside of the massive prison. Perhaps you've been here for many years, but maybe only for a short while. It's utterly miserable aside from any friends you could make on the inside. The beds are uncomfortable, the rooms are small, you're on constant watch by Security Androids who will shove you to the ground for any perceived infractions. Maybe you really did commit the crimes in your record, but maybe it was all a set-up. Individual planets have all sorts of rules and corrupt politicians or royals that are just looking for a reason to throw someone behind bars for the smallest perceived slight.
ISS Secunda Opportunitas picks you up. A brief introduction highlights the situation for you: it's another type of prison, but one you might have a bit of freedom in. There's a "Rights Restoration" system for completing missions and killing the enemy. It involves just about anything you can think about: customizing your barren room, getting a personal TV or computer, wearing clothing that isn't this "Sinner" garb, and even putting custom decals on your AC.
Your Handler (Watson) instructs you on all of this.
You'll be staying in your designated areas onboard the space ship. Only during designated times are you allowed to go anywhere else.
You will listen to all instructions that your Handler gives you while on mission.
Training will take place from 0900 to 1400. A lunchbreak will be given in-between. Optional training will take place from 1800 to 2000, allowing you to better hone your skills. When you're not training, you are free to do as you please in the designated areas.
While deployed planet side, your Handler will tell you how far you can move from your base and when you are allowed to travel outside it on recreation.
1 Enemy Destroyed equals 1 Credit. Depending on the mission, the reward for completing them can range from 10 to 30 Credits.
Failure to abide by the rules and listen to your Handler can result in the removal of rights, isolation, flogging, and in the most extreme circumstances executions.