Knight's PF2e
Posted: Mon May 16, 2022 7:49 pm
Some generic FF-rip off shit.
Common Races: Humans, Dwarf, Elf, Halfling, Catfolk (Catgirls)
Uncommon Races: Beastkin (no furries), Durin (Gnome), Lizardfolk, Skaven (Ratfolk), Ifrit, Harpy
Rare Races: Automaton, Poppet
World Name: Aerth
Number of Continents: 6
Empires:
Imperial Empire
(Imps, Imperials)
A human-dominated empire, ruled by Grand-Emperor Archibald the 3rd. The empire focused on heavy technological use due to a lack of magical prowess. They held control over the entire world for a mere moment before the The Warriors of Hope infiltrated their Leviathan-class Airship and slayed Grand-Emperor Archibald the 2nd. While it is far from the great strength of its former self, it is still a great military power than many fear will try to take over the world once more.
They are human first. Other races are regarded as second-class citizens unless they prove themselves in the Imperial Army.
Higashi
(Higashinese)
A far-eastern empire, one ruled by a warrior-aristocrat class. The Empress Tanamo technically shares power with the Shogun Miyamoto, but the reclusive nature of the Empress and far-reaching power of the Shogun has let Miyamoto and his samurai lords to control the nation. Bloody conflicts between the clans are common. They are mostly known for their warrior-poets samurai, ninja, manga industry, and various of strange creatures called youkai.
"The Great Bastion" is a wall intended to keep oni hordes and kaiju out of the country.
Kingdoms of Ulthuan
(High Elves)
A collection of kingdoms on a crescent-shaped island. It is the ancestral home of all elves and has seen much strife within its collection of kingdoms. For as much as they speak of arts and poetry, they are equally at skilled at their unique blend of warfare believing it to be as much as an art as painting or singing.
They never did fall under Imperial rule thanks to the use of large dragons and lifting their entire island from the sea temporarily.
Kingdom of Astora
(Astorians)
A nation founded by a man in heavy armor with a mighty sword capable of slaying a dozen man with a single motion, a lowly king named Astora. It was he who united the land and established knights as we know it. Knights, and adventurers, are an important part of Astora as monsters and other disturbing things run rampant in parts not watched over by a diligent knight-lord. Yet, every year knights demand a more extravagant "Major Knight League" than the last one. This has lead to the commercialization of knights and large arenas being built in the middle of nowhere to accommodate strange gimmicks or unusual designs.
High Kingdom of Dawi
In every mountain, except for that of the Elves, one can find the hold of the dwarfs. They all hold allegiance to their High King and none would dare to betray him, but many may declare themselves in a state of emergency and can't send tithes or uphold certain laws passed by him. This means there was never a traitor in Dwarf history, but it's not like they'll tell anyone. Like any good Fantasy setting, they're great miners and have experimented heavily with gunpowder and other heavy machinery.
Gods:
The White Lady
A woman with long, golden hair, four, white, feathery wings; and a magnificent halo hovering above her head. All she wears is a white She is know for her mercy and healing magic. All she asks is that you believe in her. She is also vehemently against any and all demons. No matter the demon, they deserve to be executed. Crusaders are called in her name.
She is the most universal god with worshippers in the Far East and within the Imperial Empire. Naturally, she is a Human Goddess, but many other races will have their own version of her given slightly different name and appearance.
The Sword Maiden
A blind woman with a sword. She is believed to be the sister of The White Lady as they wear a similar white dress, except hers is adorned with blue trimmings and a metallic breastplate. She is focused on justice, punishing those who do wrongdoings. Inquisitors are those who believe in her righteous cause so much that they dedicate their lives to rooting out evil and dispensing fair justice. What is "fair justice" depends on the culture itself. The Sword Maiden simply believes that those who do cruel crimes should be punished.
Kratos
Depending on who is asked, he is the God of War or the God of Brutality. The Gnolls of the world hail him as their god of carnage, sacrificing to him in giant blood orgies to gain his blessings. Others say that the gnolls bastardize their god as he focuses on honorable battles filled with blood. The truth might be that he is both, gaining his honorable duels from one civilization while the other engages in wanton brutality-- yet either civilization would strike you where you stand for suggesting such a thing!
He is a pale-fleshed, four-armed warrior with blood-red runes carved onto his body. He wears armor except on his chest and carries large, machete-like blades.
Races:
Humans
Versatile and practically everywhere thanks to the Imperial Empire's world domination.
Dwarfs
Short and stout. They're expert alcoholics. Primarily found in the large forts within mountains, but some have become "ground-dwellers" which offer their superior construction and engineering skills to local cities. They possess an innate rivalry with Elves from the "War of the Great Beard" and with Greenskins, Gnolls, and Skaven. Greenskins and Gnolls are both known for their lust for war and brutality and see the ancient, large fortress of the dwarfs as ripe targets. The Skaven are sometimes known to fight them for underground territory, but mostly act as technological rivals to them.
Elves
Elves can be shorter than a human or taller than one, with short, pointy-ears or long ones. They have a natural affinity for magic and believe they need to guide all the other races. High Elves and Wood Elves are the ones most people interact with. High Elves tend to be tall, wear fanciful clothing and dedicate their lives to the arts while being the best at whatever they choose to do. Wood Elves tend to be short and nature lovers, wearing sometimes scandalous clothing with hints of nature while being far too curious for their own good.
Dark Elves are those who have felt betrayed by their kin from some "ancient slight" as they call it. They stalk the artic tundra with giant towers built to look as intimidating as possible. They believe in strength and perfection, but to a degree that the other elves would be uncomfortable with. Perfection in murder, torture, and sexual deviances do play some part within the lives of the other Elves, but it is far from something they like to bring up. The Dark Elves simply forgo restraint.
Halflings
While Halflings are mistaken for Human children half of the time thanks to their size and features, they do differ with pointy ears. They are commonly found on plains with homes built into the sides of mountains, enjoying drinking and eating sweets. It is hard to imagine them surviving Gnolls, but somehow they are commonly spared their atrocities. Halflings are known to be talkative and sometimes handsy, most finding them to be adorable at best and annoying at worst.
Strangely enough, female Halflings are known to be able to mate with just about anything-- from humans to even dragons. They are also known for their "elasticity", but even that has a limit that some Halflings have had the unfortunate pleasure of meeting. Regardless, this has always resulted in a halfling child. Some male Halflings have tried their luck with a variety of other races, but only the humanoid races have had and success bearing their children.
An underground variant of them exists-- referred to as "Durin" they have longer ears and even smaller statures. A lot isn't known of Durins, few ever leaving their underground kingdoms and fewer even willing to talk about it.
Catfolk
Feline beings of the jungle. Agile and dexterous, known for surviving great falls. How "cat-like" they are depends on their ancestry. Some families are descents from the Great Beast while others are descendants from the Great Beast's off-spring. This has led to some having no more than large, fluffy ears and a fuzzy tail while others have digitigrade legs, a light coat of fur that covers their legs, arms, and "delicate zones", along with having large claws.
The citizens of Higashi have had a great interest in Catfolk, some going as far as to purchase them as slaves, but most just enjoy their appearance and believe they are lucky.
Beastkin are close to Catfolk, but showcase the traits of other animals. The Great Beast refers to one animal of massive size that had slain the rest of the gigantic animals many, many years ago. At least, that is what the Catfolk believe. It may be possible that these other great animals had survived their battles or escaped the wrath of the Great Beast, going on to make children of their own.
Lizardmen
Large, cold-blooded lizards that stand on up right legs. The only thing they share in common with humans are there humanoid appearance. They hunt swamps and jungles, always vying for control of these areas with Catfolk and Wood Elves. They live in stone houses and build large, stone temples to sacrifice others to their gods.
Some, however, find themselves wanting to explore the greater world, to see if it is truly like how the Scripts of the Old Gods say. Others find themselves questioning how their society operates and decide to run off into the wilds. A very few are kidnapped as slaves and, for one reason or another, don't find themselves returning home.
Skaven
These rat-like beings have nothing to do with catfolk, but many will refer to them as a Catfolk's lunch in a joking matter-- not that any Skaven find the joke funny. Like Catfolk, however, they exhibit a different amount of rattyness. Some only have large, round ears and pink tails slinking behind them, but others have digitigrade legs with a light coat of fur covering their legs and their entire backside, and small claws on top of the ears and tail. Their height tends to range from 4' to 5'.
They have a firm belief that the color of one's coat detonates their place in life. Brown furs are the most common, so the inhabit most jobs within Skaven society, from lowly Clanrats to the explosive Engineers. White and Grey Furs are the Priests and Wizards of their kind, commonly one and the same with the title "Grey Seer" for the Great Horned One rat god. Black fur detonates one blessed with strength, so they are commonly made into Stormvermin. Albino ones are seen as those who will have great martial strength, so they are frequently made into honor guard Stormvermin of the Council of Thirteen.
They usually stay underground, a preferred place for their ingenious minds and somewhat dishonorable personalities.
Skaven are quite to mate and bear many young, but suffer from having a massive difference in gender ration leaning towards females. Males are commonly kept as breeding stock, living luxurious lives away from the masses.
Ifrits
Those blessed by the Vul'thexnar, a giant fire salamander that lives deep in a volcano. Those humans from long ago that worshipped him had their forms changed in order to better suit his needs. Commonly thought as hot-headed beings with flaming tails and red scales.
Harpies
They have little civilization-- according to Human scholars anyhow. Harpies are more about being large, nomadic families that live high in the mountains.
Common Races: Humans, Dwarf, Elf, Halfling, Catfolk (Catgirls)
Uncommon Races: Beastkin (no furries), Durin (Gnome), Lizardfolk, Skaven (Ratfolk), Ifrit, Harpy
Rare Races: Automaton, Poppet
World Name: Aerth
Number of Continents: 6
Empires:
Imperial Empire
(Imps, Imperials)
A human-dominated empire, ruled by Grand-Emperor Archibald the 3rd. The empire focused on heavy technological use due to a lack of magical prowess. They held control over the entire world for a mere moment before the The Warriors of Hope infiltrated their Leviathan-class Airship and slayed Grand-Emperor Archibald the 2nd. While it is far from the great strength of its former self, it is still a great military power than many fear will try to take over the world once more.
They are human first. Other races are regarded as second-class citizens unless they prove themselves in the Imperial Army.
Higashi
(Higashinese)
A far-eastern empire, one ruled by a warrior-aristocrat class. The Empress Tanamo technically shares power with the Shogun Miyamoto, but the reclusive nature of the Empress and far-reaching power of the Shogun has let Miyamoto and his samurai lords to control the nation. Bloody conflicts between the clans are common. They are mostly known for their warrior-poets samurai, ninja, manga industry, and various of strange creatures called youkai.
"The Great Bastion" is a wall intended to keep oni hordes and kaiju out of the country.
Kingdoms of Ulthuan
(High Elves)
A collection of kingdoms on a crescent-shaped island. It is the ancestral home of all elves and has seen much strife within its collection of kingdoms. For as much as they speak of arts and poetry, they are equally at skilled at their unique blend of warfare believing it to be as much as an art as painting or singing.
They never did fall under Imperial rule thanks to the use of large dragons and lifting their entire island from the sea temporarily.
Kingdom of Astora
(Astorians)
A nation founded by a man in heavy armor with a mighty sword capable of slaying a dozen man with a single motion, a lowly king named Astora. It was he who united the land and established knights as we know it. Knights, and adventurers, are an important part of Astora as monsters and other disturbing things run rampant in parts not watched over by a diligent knight-lord. Yet, every year knights demand a more extravagant "Major Knight League" than the last one. This has lead to the commercialization of knights and large arenas being built in the middle of nowhere to accommodate strange gimmicks or unusual designs.
High Kingdom of Dawi
In every mountain, except for that of the Elves, one can find the hold of the dwarfs. They all hold allegiance to their High King and none would dare to betray him, but many may declare themselves in a state of emergency and can't send tithes or uphold certain laws passed by him. This means there was never a traitor in Dwarf history, but it's not like they'll tell anyone. Like any good Fantasy setting, they're great miners and have experimented heavily with gunpowder and other heavy machinery.
Gods:
The White Lady
A woman with long, golden hair, four, white, feathery wings; and a magnificent halo hovering above her head. All she wears is a white She is know for her mercy and healing magic. All she asks is that you believe in her. She is also vehemently against any and all demons. No matter the demon, they deserve to be executed. Crusaders are called in her name.
She is the most universal god with worshippers in the Far East and within the Imperial Empire. Naturally, she is a Human Goddess, but many other races will have their own version of her given slightly different name and appearance.
The Sword Maiden
A blind woman with a sword. She is believed to be the sister of The White Lady as they wear a similar white dress, except hers is adorned with blue trimmings and a metallic breastplate. She is focused on justice, punishing those who do wrongdoings. Inquisitors are those who believe in her righteous cause so much that they dedicate their lives to rooting out evil and dispensing fair justice. What is "fair justice" depends on the culture itself. The Sword Maiden simply believes that those who do cruel crimes should be punished.
Kratos
Depending on who is asked, he is the God of War or the God of Brutality. The Gnolls of the world hail him as their god of carnage, sacrificing to him in giant blood orgies to gain his blessings. Others say that the gnolls bastardize their god as he focuses on honorable battles filled with blood. The truth might be that he is both, gaining his honorable duels from one civilization while the other engages in wanton brutality-- yet either civilization would strike you where you stand for suggesting such a thing!
He is a pale-fleshed, four-armed warrior with blood-red runes carved onto his body. He wears armor except on his chest and carries large, machete-like blades.
Races:
Humans
Versatile and practically everywhere thanks to the Imperial Empire's world domination.
Dwarfs
Short and stout. They're expert alcoholics. Primarily found in the large forts within mountains, but some have become "ground-dwellers" which offer their superior construction and engineering skills to local cities. They possess an innate rivalry with Elves from the "War of the Great Beard" and with Greenskins, Gnolls, and Skaven. Greenskins and Gnolls are both known for their lust for war and brutality and see the ancient, large fortress of the dwarfs as ripe targets. The Skaven are sometimes known to fight them for underground territory, but mostly act as technological rivals to them.
Elves
Elves can be shorter than a human or taller than one, with short, pointy-ears or long ones. They have a natural affinity for magic and believe they need to guide all the other races. High Elves and Wood Elves are the ones most people interact with. High Elves tend to be tall, wear fanciful clothing and dedicate their lives to the arts while being the best at whatever they choose to do. Wood Elves tend to be short and nature lovers, wearing sometimes scandalous clothing with hints of nature while being far too curious for their own good.
Dark Elves are those who have felt betrayed by their kin from some "ancient slight" as they call it. They stalk the artic tundra with giant towers built to look as intimidating as possible. They believe in strength and perfection, but to a degree that the other elves would be uncomfortable with. Perfection in murder, torture, and sexual deviances do play some part within the lives of the other Elves, but it is far from something they like to bring up. The Dark Elves simply forgo restraint.
Halflings
While Halflings are mistaken for Human children half of the time thanks to their size and features, they do differ with pointy ears. They are commonly found on plains with homes built into the sides of mountains, enjoying drinking and eating sweets. It is hard to imagine them surviving Gnolls, but somehow they are commonly spared their atrocities. Halflings are known to be talkative and sometimes handsy, most finding them to be adorable at best and annoying at worst.
Strangely enough, female Halflings are known to be able to mate with just about anything-- from humans to even dragons. They are also known for their "elasticity", but even that has a limit that some Halflings have had the unfortunate pleasure of meeting. Regardless, this has always resulted in a halfling child. Some male Halflings have tried their luck with a variety of other races, but only the humanoid races have had and success bearing their children.
An underground variant of them exists-- referred to as "Durin" they have longer ears and even smaller statures. A lot isn't known of Durins, few ever leaving their underground kingdoms and fewer even willing to talk about it.
Catfolk
Feline beings of the jungle. Agile and dexterous, known for surviving great falls. How "cat-like" they are depends on their ancestry. Some families are descents from the Great Beast while others are descendants from the Great Beast's off-spring. This has led to some having no more than large, fluffy ears and a fuzzy tail while others have digitigrade legs, a light coat of fur that covers their legs, arms, and "delicate zones", along with having large claws.
The citizens of Higashi have had a great interest in Catfolk, some going as far as to purchase them as slaves, but most just enjoy their appearance and believe they are lucky.
Beastkin are close to Catfolk, but showcase the traits of other animals. The Great Beast refers to one animal of massive size that had slain the rest of the gigantic animals many, many years ago. At least, that is what the Catfolk believe. It may be possible that these other great animals had survived their battles or escaped the wrath of the Great Beast, going on to make children of their own.
Lizardmen
Large, cold-blooded lizards that stand on up right legs. The only thing they share in common with humans are there humanoid appearance. They hunt swamps and jungles, always vying for control of these areas with Catfolk and Wood Elves. They live in stone houses and build large, stone temples to sacrifice others to their gods.
Some, however, find themselves wanting to explore the greater world, to see if it is truly like how the Scripts of the Old Gods say. Others find themselves questioning how their society operates and decide to run off into the wilds. A very few are kidnapped as slaves and, for one reason or another, don't find themselves returning home.
Skaven
These rat-like beings have nothing to do with catfolk, but many will refer to them as a Catfolk's lunch in a joking matter-- not that any Skaven find the joke funny. Like Catfolk, however, they exhibit a different amount of rattyness. Some only have large, round ears and pink tails slinking behind them, but others have digitigrade legs with a light coat of fur covering their legs and their entire backside, and small claws on top of the ears and tail. Their height tends to range from 4' to 5'.
They have a firm belief that the color of one's coat detonates their place in life. Brown furs are the most common, so the inhabit most jobs within Skaven society, from lowly Clanrats to the explosive Engineers. White and Grey Furs are the Priests and Wizards of their kind, commonly one and the same with the title "Grey Seer" for the Great Horned One rat god. Black fur detonates one blessed with strength, so they are commonly made into Stormvermin. Albino ones are seen as those who will have great martial strength, so they are frequently made into honor guard Stormvermin of the Council of Thirteen.
They usually stay underground, a preferred place for their ingenious minds and somewhat dishonorable personalities.
Skaven are quite to mate and bear many young, but suffer from having a massive difference in gender ration leaning towards females. Males are commonly kept as breeding stock, living luxurious lives away from the masses.
Ifrits
Those blessed by the Vul'thexnar, a giant fire salamander that lives deep in a volcano. Those humans from long ago that worshipped him had their forms changed in order to better suit his needs. Commonly thought as hot-headed beings with flaming tails and red scales.
Harpies
They have little civilization-- according to Human scholars anyhow. Harpies are more about being large, nomadic families that live high in the mountains.