Pallored Halls
Posted: Fri Nov 01, 2024 3:34 am
Just like last year, I made an RPGMaker game for spookymonth. Except, this time, I used up mostly the whole month for it. I really threw myself into devving for the month after briefly going insane!
https://sushui.itch.io/pallored-halls
This game has an expected playtime of about an hour. It could go for thirty minutes if you're lucky. The game is about Yin Qing, an assassin who is sent out on a mission by the underground organization Keroberosus, but then she inadvertently gets caught up in a ritual from a random cultist who summons an eldritch deity.
The eldritch deity in question lords over the domain of endless hallways, and so Yin Qing is trapped here. Some other people are also caught up in this mess -- maybe with their help, or without their help, the player can help Yin Qing navigate the halls and find an exit.
The game map is procedurally generated. The mechanics are based off of one of the Simple Systems that I've posted here before -- and none of it is explained in the game itself, except that it's a roll-lower system. Navigating the game map may be confusing considering the sections are often recurring.
Additionally, the combat system is pretty different from standard RPGMaker combat, and is more akin to tabletop RPGs (well, it is based off of my Simple System after all).
The main character goes down some stairs.
The main character is fighting an enemy of the halls!
Please give it a try, report bugs, and extract enjoyment from game.
https://sushui.itch.io/pallored-halls
This game has an expected playtime of about an hour. It could go for thirty minutes if you're lucky. The game is about Yin Qing, an assassin who is sent out on a mission by the underground organization Keroberosus, but then she inadvertently gets caught up in a ritual from a random cultist who summons an eldritch deity.
The eldritch deity in question lords over the domain of endless hallways, and so Yin Qing is trapped here. Some other people are also caught up in this mess -- maybe with their help, or without their help, the player can help Yin Qing navigate the halls and find an exit.
The game map is procedurally generated. The mechanics are based off of one of the Simple Systems that I've posted here before -- and none of it is explained in the game itself, except that it's a roll-lower system. Navigating the game map may be confusing considering the sections are often recurring.
Additionally, the combat system is pretty different from standard RPGMaker combat, and is more akin to tabletop RPGs (well, it is based off of my Simple System after all).
The main character goes down some stairs.
The main character is fighting an enemy of the halls!
Please give it a try, report bugs, and extract enjoyment from game.