First off, my combat overhaul! It's here:
Basically just fiddles around with some numbers to make things less guaranteed, but still have some wiggle room. Although more testing will need to be done to make sure that's true since I've seen plenty of players just barely miss... However, it's mostly short range that has this "basically sure-fired to hit". If you just needed a 10 to hit something, you would just need Reflexes at 5 and then roll a 5 or higher. 50% chance! Add on 2 in whatever gun skill and then you're 70% ready. Yet, the book figures a "inexperienced" enemy is one with a +10 to hit.
Still, it's like I said: make close range a wee bit harder, but experienced edgerunners can still do whacky shit.
I'll include some other things here like additional houserules and homebrews. Some new cybernetics and such probably.
CP2020 Homebrew & Houserules
- Knight
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